![]() I would be grateful if someone could help me to solve this problem. I am posting here the screenshot of these warnings and the downloaded SDKs. The project builds without errors, only when I enter the player settings and other settings in the part that wants to load the maximum API and target, it says "getting API level." When the API is loaded, several warnings are given in Unity! I think this could be the problem, but I haven't found any way to fix these warnings. When you start a build using IL2CPP, Unity automatically performs the following steps: The Roslyn C. ![]() First, the apk size increased, but the game crashed again! Unity is the ultimate game development platform. Then I said that maybe Unity couldn't build correctly, so I exported the project and built it in Android Studio. Then I said that maybe the problem was due to the Unity version, so I downloaded the latest version of Unity and made a build with it, but the game crashed again. In alignment with the rest of Unitys support policy, you can still build on. Then I said that maybe the project had a problem, and I created a new project and got the same build, but the problem was still not solved. ![]() I downloaded all the new SDKs, but the problem was not solved. But the game crashes on Android 13! And it says that the program has stopped.įirst, I said that the problem might be with the SDKs. When I got the build from the project, the game worked fine on all Androids. ![]()
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