![]() ![]() ![]() The preparation time for the Crimson Glow is reduced by 20%. When your skill attack hits the first target, Dragon Energy will be detonated in place and continue to cause damage to the target it comes into contact with (if the skill used is the Crimson Glow, the effect will only be activated if the target survives after the hit, and the effect will be ineffective after the Crimson Glow spreads upwards) Gain Dragon Energy status that cannot be eliminated every 25 seconds. It will nullify the newly gained Damage Enhancement status. It will nullify the newly gained Defense Enhancement status.Ĭauses a Damage Enhancement Interference status when hitting target. Creates an interference debuff with a stack of 999, 3-second duration.Ĭauses a Defense Enhancement Interference status when hitting target.It will nullify the newly gained accelerated status. Perform a dash to the direction of the target and deal 302.40% (+ 2.40% per level) damage without taking any damage during use.Ĭauses an accelerated interference status when hitting target. When Crimson Glow is activated, gain invulnerability status, preventing you from taking any damage. When Crimson Glow hits a target in interference status, increase damage by 30%. ![]() After a moment, the beam will spread upward once more to cause 1X damage. Shoot a huge beam forward, inflicting 171.36% (+ 1.36% per level) attack damage to targets within range. The armor Zero donned when he appeared during the 2nd Monster Hunter Rise event. ![]()
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